Human motion recognition system based on Kinect (both algorithms and codes are released)
first of all, the development environment version used by this system is the computer systems Windows 10, Visual Studio 2013, Opencv3.0, and the Kinect SDK v2.0. These can be found on Baidu, download down to install it.
For the Kinect
that simple tracking or detection algorithms cannot achieve the desired effect in the long tracking process, the TLD method should consider combining the two, we also added an improved online learning mechanism to make the overall target tracking more stable and effective.
In short, the TLD algorithm consists of three parts: the
body is finally calculated. This is the skeleton track we introduced before.
Infrared imagery and depth data are important to the Kinect system, the core of the Kinect, which is second only to skeletal tracking in the Kinect system. In fact, these data are equivalent to an input terminal. With the popularity and popu
http://www.ituring.com.cn/article/196144
Author/Wu Guobin
PhD, PMP, Microsoft Research Asia Academic cooperation manager. The Kinect for Windows Academic Cooperation program and the Microsoft Elite Challenge Kinect Theme project for universities and research institutions in China. He was a lecturer at the Microsoft TechEd2011 Kinect Forum, chairman of the
The previous article shows the main objects involved in the skeleton tracking system with examples of skeletal data drawn from the UI interface, and then discusses in detail the object models involved in skeletal tracking. But it's one thing to understand the basics, and the ability to build a complete, usable application is another story. This article discusses how to apply these objects to create a comple
Source: http://news.csdn.net/a/20110415/295938.html
Boycott (haha): I just saw this video to demonstrate a new object tracking algorithm. It is part of Zdenek kalal's doctoral thesis. Zdenek kalal is a Czech student at the University of surari. He demonstrated his magical precise positioning system, which can track almost any object in the camera as long as you can see it and select it. It can do a lot of look. In this video, he demonstrated shooting
In the previous article, we used EMGU to identify people's faces, when the Kinect SDK version was 1.0, and after the release of the 1.5 version of the SDK in May, we were able to use the Kinect directly to implement face recognition without the need for Third-party class libraries.
SDK1.5 new Face Recognition class Library: Microsoft.Kinect.Toolkit.FaceTracking makes it easy to face recognition in
Kinect produces a limited range of depth data, and the use of Kinect to create truly interactive, interesting and memorable applications requires data other than depth data. This is what bone-tracking technology is all about, and bone-tracking technology builds the coordinates of the body's joints by processing the dep
(void *PPRM) function. Specific content, refer to chains_scd_bits_wr.c. (Customized according to DEMO_SCD_BITS_WR.C)Problems you may encounter: the callback thread for link only runs N (6 or finite number of times) issues:Ipcbitslink need to get the empty buffer from the host A8, and to Ipcbitsinhost can continue to take data generated full buffer, reference DEMO_SCD_BITS_WR.C implementationScd_getalgresultbuffer, Scd_releasealgresultbuffer and other functions.==================================
[2012-10-10] The multithreading in this article is not very effective. Please use the kernel event method of the waitForMultiObjects method in the Microsoft example.
In the past two days, I have read the new SDK1.5 code. To solve face recognition problems with SDK1.5, I have to read its face tracking code, in the end, the connected monomai guessed it. As for how to use it and more details, you need to read Microsoft articles by yourself. Click the lin
at the time), but there is a library version of the tracking section is too low, this is the Openni_tracker bug, according to the above aspects of installing a high version of OK. (Not the reason I found, the solution is certainly not, Google can find it)
Find the following workaround:
Thanks for the pointer to ROS Answers. Yes, that's worked for me and here's my summary of how I implemented the fix:
Download the NiTE v1.5.2.23 bina
Human Motion Detection refers to the process of moving the human body in the input video images, including the position, scale, and posture,
Human body tracking is the process of determining the human body correspondence between frames in a video image sequence.
A series of processing methods such as low-pass filtering, background difference, morphological image processing, and Region connectivity analysis
Understanding object motion consists of two parts: recognition and modeling.
Identify the objects of interest in the Zhennan customs of a previous frame in the subsequent frame of the Video Stream
Search for corners
Tracking feature points are called corner points. intuitively, corner points (rather than edges) A vertex that contains sufficient information and can be extracted from the current frame
In the. \ opencv \ doc \ vidsurv folder, there are three doc FILES: blob_tracking_modules, blob_tracking_tests, and testseq. Among them, blob_tracking_modules must be read in detail.
"FG/BG Detection"Module into msforeground/background segmentation for each pixel.
"Blob entering Detection"Module uses theresult (fg/BG mask) of" fg/BG detection "module to detect new Blob objectentered to a scene on each frame.
"Blob tracking"Module initialized by" Blo
1 -- Back Projection
CamShift is a motion tracking algorithm called "Continuously Apative Mean-Shift. It is used to track the color information of moving objects in video images. I divide this algorithm into three parts for ease of understanding:1) Back Projection Calculation2) Mean Shift Algorithm3) CamShift AlgorithmFirst, we will discuss Back Projection, and then we will continue to discuss the next two
area Size_initial = Rect.size (); Remember Initial image stores the initial grayscale image im_prev = Im_gray; Compute Center of Rect calculates the central location of the tracking area POINT2F Center = point2f (rect.x + rect.width/2.0, Rect.y + rect.height/2.0); Initialize Detector and descriptor initialization Detector fast and description sub-Extractor Brisk detector = Cv::fastfeaturedetector::crea Te (); De
This week, I also learned about a new framework for 3D Motion Tracking. This framework uses random sampling and local optimization to achieve a better compromise between robustness and effectiveness, A local optimization method based on simulated human motion is introduced to improve the superiority of tracking.
The fr
Tracking the ball's movements NoCodeConnect to the chipmunk simulator. Only after the corresponding method is extended can the position of the image be synchronously updated through chipmunk. This process can be implemented in multiple ways, such as storing a set of vertices to be checked. Fortunately, chipmunk has designed a very simple and abstract process for easy implementation. The following code is written once and rarely needs to be updated,
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